The Seaglass Project - Tuna: back to basics

One of our goals here at GSI is to push the boundaries of surfing craft. We invest a lot into researching and developing news technologies and new experiences for all levels of surfing.

Over the past 18 months we have been working with Tom Wegener and together we would like to invite you to put yourself out there and experience something new... The Seaglass Project - Tuna.

Tom has a great love for the ancient Hawaiian Alaia surfboard, he has been researching, shaping and riding them for years.

Now riding a true Alaia proficiently can take a while to master, but The Seaglass Project's Tuna is the perfect blend of the Alaia shape and new technology resulting in a finless board that after only a few sessions, will have you screaming down the line, sliding, throwing 360's, maybe even getting some air - all in a controlled out of control manner that will have you gagging for more. Yep, we're pumped on it!

If you like a bit of an adrenalin rush or fancy trying something new, check out The Seaglass Project pages on our website where you can watch videos of Tom talking about The Seaglass Project concept, describing the features of the Tuna, download the board specs and heaps more.

Find your local dealer and take one for a test drive, but you better take your wallet because you'll definitely want to take one home!

California Games, 1987: one day, surfing games will be like this

The video game developers say it's hard to model water and liquids, but there have been some major changes and progress should be done in entertainment surfing. Look at the "Uncharted", "Far Cry" or "Heavy Rain" incredible water effects.

So, why haven't we got new surfing video games for new generation of consoles like Xbox 360, PS3 or Wii? kicked off the debate more than one year ago. A petition was launched in order to ignite the video game industry.

In the last few months, two major surf industry brands have unveiled new surfing games for the iPhone and iPad: "Live The Search: The Ultimate Surfing Game" and "Billabong Surf Trip".

These are two great efforts, but we're still behind the last great surfing video game: "Kelly Slater's Pro Surfer".

We cannot compare a mobile phone game with a console game. The wave modeling is very archaic, the look of the surfers is far from perfect, graphics are poor and controls are too limited by the phone's keyboard.

Dennis Amith's article about "The History of Surfing Video Games" is a great example of how evolutionary steps were achieved towards better surfing games.

But, to be truly honest, mobile phone versions of real surfing games aren't innovative. We've got to get the best of the new developing techniques, such as 3D modeling, rendering high detail and sound design.

A new console surfing video game would certainly be a sales hit not only among surfers and wave sports enthusiasts, but also between those who enjoy action and all the beach lifestyle.

"Kelly Slater's Pro Surfer" was published in 2003. Much water has flowed under the bridge since then in computer programming. Let's hope some of that water is channeled to the best surfing game ever imagined, in the near future.

Console surfing video games:

Kelly Slater's Pro Surfer (2003)
Transworld Surf (2002)
Sunny Garcia Surfing (2001)
Surfing H3O (2000)
Championship Surfer (2000)
Surf Riders (2000)

Meanwhile enjoy the online surfing games has to offer.

Maxime Huscenot: another title

The annual European surf industry gala dinner took place last Friday, October 1st, 2010 in a new location, the Quiksilver Campus in Saint-Jean-de-Luz, France.

Organized by EuroSIMA, the European boardsports industry manufacturers association, the Waterman’s Ball aims to federate the boardsports industry and raise funds to promote ecological and environmental organizations.


A panel of experts gathered by the EuroSIMA Cluster assigned the 2010 Ecological Innovation Prize of 5000 euros to the brand Völkl for its ranges of eco-friendly snowboards – Cashew, Yavana, and Vice – designed in accordance with sustainable development considerations.

The boards are all equipped with a tear-proof hemp/canvas surface instead of plastic topsheet, with flexible wooden instead of traditional ABS sidewalls. The edges are constructed of recycled steel and only minimal amounts of resin and other toxic materials were used.


The same experts awarded the 2010 Technological Innovation Prize of 5000 euros to Sport Contrôle for the protective earplugs SORKY developed in partnership with Sympatex. The SORKY aims to protect ears from infections or other diseases linked with aquatic activities while ensuring ease of use, hearing and balance. An awareness of a health problem that affects many board sports participants!


GSM Europe (Billabong, Element, Von Zipper, Nixon, Tigerlily, Dakine, Xcel, Sector 9, 2 Seasons, Kustom, Honolua, Palmers, RVCA) was awarded for its 2009-2010 results but also for its steady growth for the past 10 years, as well as for its promising business perspectives for years to come thanks to an outstanding collection of youth lifestyle brands.


Maxime Huscenot received the European Athlete of the Year award for his ASP World Junior title at Narrabeen, Australia. The 17 year-old Reunion Island surfer entered the French surfing history by becoming the first European surfer to win this trophy.


The EuroSIMA Board honored Amaury Lavernhe with the EuroSIMA Special Award for his exceptional performance on the IBA world tour. Amaury won the 2010 professional bodyboard world champion title before the end of the world tour. It is the first time in the history of professional action sports that a French athlete (and moreover a European) has reached such a level!


Michel Hoff, former general manager of SAS Aupa Hoff and EuroSIMA founder member, received the Lifetime Achievement award for his active contribution to the development of the boardsports industry and culture in France and Europe.